![]() When “Soft” is ticked, you get a Ground Plane that fades out into the distance or into the (HDRI-) environment. What I also sometimes do is creating a large but not infinite rectangle as Ground Plane and then apply a Material to it that has a radial smooth white-to-black gradient in the Thea Clipping Channel. The same works with a non-infinite rectangle with the same material, only make sure it’s large enough so you don’t see the borders. This way you can also add reflections etc. If you want an infinite ground plane that is not visible and only receives shadows while you still see the Thea Environment Background, the advice from Rallyman is correct, you apply a “Shadow Catcher” material either the way he described or via the Thea Material Editor where it is an option in the General Settings of the Material. ![]() If you want an infinite ground plane that is visible, you can use the Rhino Ground as was said before and apply a Thea Material to it that is to your liking (concrete, asphalt etc.). ![]()
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